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Dungeon Revamp (SkyBlock)

senS24th

User
Player
Joined
Jan 3, 2024
Messages
2
Location
Romania
  • * Nick-ul tău: lolokoloiop9 (ig)
  • * Propunere:
    So, first of all, I have noticed some inconsistency I would say: The MOST important thing I have seen is that, if you pick anything else that isn't the Knight kit, you're basically setting yourself up for failure in around 30 waves because your weapon just breaks if you keep using it. So to that I have the idea to add every 20 or maybe 15 waves an NPC that you would be able to talk to, and that NPC, based on the heads you got from the mobs, you can get perks and/or refresh your durability on equipment/weapons.

    Second of all, which seemed pretty funny to me is that the heads you get from killing mobs, are basically useless apart from putting them on your head as cosmetic (which you won't have any reason to do that, because it just makes you even more vulnerable). So you can pair this idea with the first one, of course!

    Third of all, if you are planning on playing with multiple players and the player dies, then you're basically alone until either you leave or get killed, which is just not fun in my opinion, and probably in other player's opinion too, because you ALSO can NOT player in another Mansion Dungeon while someone else is playing which I'm going to go over in a bit. So as solution, probably making it so after 5 or after a boss, the player respawns would be pretty fair.

    Fourth of all, the "gameplay" is outright boring, because all it happens is more random mobs and more click spamming, so, instead, there could be some juggernauts maybe between some waves or just make it RNG, and other perks that the mobs give you, for example you could also make it so you can consume certain heads which gives you some perks, so in this way the player has more choices with the drops and feels like their choice will change the outcome in some way.

    Fifth of all, this one is more of a bug: On the magma boss after and in wave 20, if the boss somehow manages to get into a place on which your Minecraft player isn't able to get out of, and so you'll be stuck there until his RNG will roll the "Shuffle places".


    Lastly, I did notice there is a chance for only a zombie to spawn with HUGE amount of health and essentially do... nothing different? Why is that? If it's intended, it would be only natural, in my opinion
    to have it give some extra rewards, or maybe better chances of some rewards.

  • * Cum crezi că ar influența propunerea ta această comunitate : This choice, in my opinion, would make this Dungeon gamemode to reach more of it's full potential to be fun and entertaining.

  • * De ce crezi că această propunere ar fi utilă pentru această comunitate? : Because I like to think that most players also experienced what I have experienced in the same or another way. And also, I rarely see players playing this gamemode, or maybe it's because I'm just playing on an older version.

  • * Gamemode/Minigame: Dungeon Gamemode in SkyBlock

  • * Alte precizări: *Bye Bye* (mogs)
 
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