- Joined
- Oct 8, 2021
- Messages
- 27
I want to start this post by saying I have a few suggestions that I will number 1, 2, 3 and 4
Your Nick: Quizzical
* Proposal:
1. new /warps this could be small things such as a /warp pvp where players are teleported to a part of the map that doesnt allow exit/entry in combat. A place where if you want to fight, you either kill or be killed to get out of combat. This could be something simple such as a 50x50 pit.
2. A server auction house, I have seen this on other servers and I personally liked the idea. At the moment there is/ah on assassins, where you can sell items you have for in game money. The server auction house would differ slightly, instead of players supplyingthe items it would be the server supplying the items (using /sah instead of /ah) . For instance on assassins, it could simply be a stack of strength 2 potions, crate keys, or crystals/shards. The price would start low, and depending on how good the items available are, players would bid accordingly.
3. This proposal is a bit harder to explain, I think the gamemode should be more balanced. Nowadays on assassins, you can wear no boots and still survive easily. Personally I think being able to survive without boots in a PvP gamemode is wrong. Players should be punished with quicker deaths for not wearing boots, instead of gaining a lot of extra inventory slots for chestplates/leggings. I think the best way to achieve this would be to nerf masks such as druggie and paladin. It seems dumb to me that the "supposed" best mask on the game "juggernaut" is completely useless because you have to wear boots with it. The only item that beats not using boots is Reaper pet and sh43 sword. At the time of writing this, 2 players have the Reaper pet and sh43 sword, 2 players, out of the entire gamemode...
4. Furthermore, in a gamemode where "keep inventory" is on, it should be obvious to everyone that eventually all items will lose their value. Let me explain, if I am the only player on the server with SH 43 then it is worth a lot of money. Whereas, if ALL players have sh43 then it it worth a lot less, because who would pay for a sh43 for the original price if you are not able to resell it for the same price? It is simple supply and demand. The price of items are determined by how much other players will pay for it. So my proposal, is make items easier to get without keep inventory on, OR more updates in which new items are added. (For reference, I started playing assassins 1/2 way through this wipe. I already have the best items, what am I supposed to do now? Get more items? Why? keep inventory is on so I wont ever lose my items, what is the need to get more.) This is more a problem with keep inventory than the assassins gamemode, but it still applies. Moreover, in a gamemode where I have prot24 unbreaking 40 armour with a sh43, does chainmail or iron armour sound like it would work? In my opinion no, new players should AT LEAST spawn in with some diamond armour and a couple of god apples. How else can you survive 2 hits as a new player?
Overall, I think the main problem with Assassin is that it is a PvP gamemode, but yet there is little pvp. Killing new players with a sh33 in 1 hit counts as pvp, but where is the fun? The only time I can log onto this gamemode and actually pvp for more than 5minutes is when there is a clan battle, which happens rarely. I think this gamemode could do with more updates that help improve PvP, allows new players to grind rather than sit spawn and die in 1 hit when they leave and make the gamemode more fun.
* How do you think your proposal would influence this community:
1. I think this would help players 1v1 each other without being interrupted as well as provide a place for clans to have big wars. This area would help stop players spreading out across assassins in big fights; making them quicker and more enjoyable. The only problem I can think of with this proposal is that it would be hard to leave the area to repair. However, something simple such as making people able to pearl out of this area would help this problem. It would also make ender pearls more useful, as at the moment, they take up an inventory slot without much use ( a punch 7 bow is better for escaping than ender pearls)
2. This is a small idea, I think it would help all players in getting items, the only problem I see is if items in the /sah are too OP or the most active players get too much money and all new players become unable to buy any of the items.
3. Making a game more balanced helps all players, because an unbalanced game mode is unfair and helps those who have more knowledge about the server than others.
4. As explained above, removing keep inventory is not a good idea. Assassins is a gamemode that takes weeks/months to get the best items, if you lose it after 1 death it wouldn't be fair. But making items easier to obtain or more frequent updates would help fix this problem of supply and demand for items. Especially because 90% of new players who join the gamemode, die 20 times in a few minutes while trying to leave spawn and then quit never to play again. Without these new players joining, it is just a dying gamemode. Just to clarify, this problem of supply and demand would not occur if; new players were consistently joining and staying, keep inventory was off and finally if there was more constant updates to items.
* Why do you think this proposal would be useful for this community? :
1. As stated already, this proposal would help make the gamemode more fun by allowing for easier 1v1s, and making big clan fights quicker.
2. I think this proposal would be useful due to the fact that it would help new players; understand the worth of items, help them get items without grinding for hours. It would also help active players get items quicker without having to spend hours grinding the materials. Don't get me wrong, grinding is needed on assassins, but there needs to be more ways to grind, a server auction house would help this.
3. This sort of suggestion, would help the entire community. Old players would see more pvp and be more interested in the gamemode, this is done by making their more options to choose from in terms of items, pets and masks as well as way to grind items. A more balanced gamemode is more fun for everyone I think. An unbalanced gamemode is only fun for those on top.
4. This idea would again help the entire community. Old players dont see their items decrease in value, and there is a flow of new players who don't quit after 10minutes.
* Subserver:
All of these suggestions are for the assassins gamemode. Suggestion 2 could be applied to most gamemodes.
* Other specifications:
I want to say, I am not trying to hate on the assassins gamemode, I personally love that gamemode, nonetheless, that does not mean it is without its flaws. Clan fights are not about who is better, it is about who can PvP for the longest (as keep inventory is on people will die/repair and keep fighting until the other team is bored). You can wear only leggings and chestplate and take seemingly no more damage than if you had leggins, chestplates and boots on. The value of items is constantly changing due to hardly any new players wanting to stay on the game mode because of instant deaths.
Also, I havent read through this fully so let me know of any mistakes and I wanted to say I'm sure staff wont read this, but I had some extra time so I thought I would post this, if you disagree don't get mad just comment why you disagree
Your Nick: Quizzical
* Proposal:
1. new /warps this could be small things such as a /warp pvp where players are teleported to a part of the map that doesnt allow exit/entry in combat. A place where if you want to fight, you either kill or be killed to get out of combat. This could be something simple such as a 50x50 pit.
2. A server auction house, I have seen this on other servers and I personally liked the idea. At the moment there is/ah on assassins, where you can sell items you have for in game money. The server auction house would differ slightly, instead of players supplyingthe items it would be the server supplying the items (using /sah instead of /ah) . For instance on assassins, it could simply be a stack of strength 2 potions, crate keys, or crystals/shards. The price would start low, and depending on how good the items available are, players would bid accordingly.
3. This proposal is a bit harder to explain, I think the gamemode should be more balanced. Nowadays on assassins, you can wear no boots and still survive easily. Personally I think being able to survive without boots in a PvP gamemode is wrong. Players should be punished with quicker deaths for not wearing boots, instead of gaining a lot of extra inventory slots for chestplates/leggings. I think the best way to achieve this would be to nerf masks such as druggie and paladin. It seems dumb to me that the "supposed" best mask on the game "juggernaut" is completely useless because you have to wear boots with it. The only item that beats not using boots is Reaper pet and sh43 sword. At the time of writing this, 2 players have the Reaper pet and sh43 sword, 2 players, out of the entire gamemode...
4. Furthermore, in a gamemode where "keep inventory" is on, it should be obvious to everyone that eventually all items will lose their value. Let me explain, if I am the only player on the server with SH 43 then it is worth a lot of money. Whereas, if ALL players have sh43 then it it worth a lot less, because who would pay for a sh43 for the original price if you are not able to resell it for the same price? It is simple supply and demand. The price of items are determined by how much other players will pay for it. So my proposal, is make items easier to get without keep inventory on, OR more updates in which new items are added. (For reference, I started playing assassins 1/2 way through this wipe. I already have the best items, what am I supposed to do now? Get more items? Why? keep inventory is on so I wont ever lose my items, what is the need to get more.) This is more a problem with keep inventory than the assassins gamemode, but it still applies. Moreover, in a gamemode where I have prot24 unbreaking 40 armour with a sh43, does chainmail or iron armour sound like it would work? In my opinion no, new players should AT LEAST spawn in with some diamond armour and a couple of god apples. How else can you survive 2 hits as a new player?
Overall, I think the main problem with Assassin is that it is a PvP gamemode, but yet there is little pvp. Killing new players with a sh33 in 1 hit counts as pvp, but where is the fun? The only time I can log onto this gamemode and actually pvp for more than 5minutes is when there is a clan battle, which happens rarely. I think this gamemode could do with more updates that help improve PvP, allows new players to grind rather than sit spawn and die in 1 hit when they leave and make the gamemode more fun.
* How do you think your proposal would influence this community:
1. I think this would help players 1v1 each other without being interrupted as well as provide a place for clans to have big wars. This area would help stop players spreading out across assassins in big fights; making them quicker and more enjoyable. The only problem I can think of with this proposal is that it would be hard to leave the area to repair. However, something simple such as making people able to pearl out of this area would help this problem. It would also make ender pearls more useful, as at the moment, they take up an inventory slot without much use ( a punch 7 bow is better for escaping than ender pearls)
2. This is a small idea, I think it would help all players in getting items, the only problem I see is if items in the /sah are too OP or the most active players get too much money and all new players become unable to buy any of the items.
3. Making a game more balanced helps all players, because an unbalanced game mode is unfair and helps those who have more knowledge about the server than others.
4. As explained above, removing keep inventory is not a good idea. Assassins is a gamemode that takes weeks/months to get the best items, if you lose it after 1 death it wouldn't be fair. But making items easier to obtain or more frequent updates would help fix this problem of supply and demand for items. Especially because 90% of new players who join the gamemode, die 20 times in a few minutes while trying to leave spawn and then quit never to play again. Without these new players joining, it is just a dying gamemode. Just to clarify, this problem of supply and demand would not occur if; new players were consistently joining and staying, keep inventory was off and finally if there was more constant updates to items.
* Why do you think this proposal would be useful for this community? :
1. As stated already, this proposal would help make the gamemode more fun by allowing for easier 1v1s, and making big clan fights quicker.
2. I think this proposal would be useful due to the fact that it would help new players; understand the worth of items, help them get items without grinding for hours. It would also help active players get items quicker without having to spend hours grinding the materials. Don't get me wrong, grinding is needed on assassins, but there needs to be more ways to grind, a server auction house would help this.
3. This sort of suggestion, would help the entire community. Old players would see more pvp and be more interested in the gamemode, this is done by making their more options to choose from in terms of items, pets and masks as well as way to grind items. A more balanced gamemode is more fun for everyone I think. An unbalanced gamemode is only fun for those on top.
4. This idea would again help the entire community. Old players dont see their items decrease in value, and there is a flow of new players who don't quit after 10minutes.
* Subserver:
All of these suggestions are for the assassins gamemode. Suggestion 2 could be applied to most gamemodes.
* Other specifications:
I want to say, I am not trying to hate on the assassins gamemode, I personally love that gamemode, nonetheless, that does not mean it is without its flaws. Clan fights are not about who is better, it is about who can PvP for the longest (as keep inventory is on people will die/repair and keep fighting until the other team is bored). You can wear only leggings and chestplate and take seemingly no more damage than if you had leggins, chestplates and boots on. The value of items is constantly changing due to hardly any new players wanting to stay on the game mode because of instant deaths.
Also, I havent read through this fully so let me know of any mistakes and I wanted to say I'm sure staff wont read this, but I had some extra time so I thought I would post this, if you disagree don't get mad just comment why you disagree