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    Build FFA

    XonixLawl

    User
    Player
    Joined
    Nov 8, 2023
    Messages
    13
    Location
    Germany
    Before I begin I would like to say that this post can either be seen as an suggestion or bug/problem report because it has both elements in it. I will first start with the bugs though. And if those who are reading that have problems with me writing this as in: "Does this guy even have an experienced expertice?"

    I, zXonix, play now since years Build FFA and also do clips about it. Im not your average player and thus feel inclined to talk about certain topic. As a small proof:

    So shall we start? The problems/bugs:

    1. Sometimes you have just no display (about killstreak, arena reset and kit) above your hotbar. That indicates that "you are bugged". In the sense of BFFA players that means that those players, where the bug appears, dont give any heal when killed. You can "fix" that by leaving and rejoining over and over again but most players wont do that, thus creating an unfair advantage just to get back to the players they dont like!

    2. When you vote a map sometimes it wont be displayed that you did just vote. I dont know if it is just the missing numbers in the display and in realtime you do vote the map or that it just does not count. Try it: Some people will tell you that it wont show that they just voted because no new number appears.

    3. The bow boost is bugged. In practice it works well. In BFFA the boost itself is NOT CONSISTENCE! Sometimes, when you boost yourself, you fly to the side or up. You cant really predict how you will fly and in which direction (except backwards). When it works in practice so well, please make it also work in BFFA.

    4. Please make it that items you got from your killstreaks (Saving platforms and enchanted golden apples) still remain in your inventory after a map reset. It is just frusturating that you got for example an enchanted golden apple and you HAVE TO eat it because the map will reset in a bit. Instead you should be able to take it with you, to use it when you really need to.

    That was it about the bugs/problems. Now we shall talk about the suggestions who are to be seen as "quality of life" changes and balancing:

    1. The Pyro kit is nearly useless. Because BFFA is a fast living FFA, fire as a "slow burn" method when it comes to killing, is just not reliable. The kit costs 200 coins. The Archer kit does cost 100 for reference and atleast has webs and enderpearls. But even those wont do enough for the Pyro. Why not give them a bit more? A nice move would be if they would get a unbreakable golden armor (except for the chestplate). That would fit the color theme of the Pyro and would make them a "middle ground" between normal kits and the Tank.

    2. Crazy TNT is also not that good. TNT does alot of damage but it is way to easy to run from it. Maybe give them a few cobwebs so they can trap their enemies and then use TNT to make it effective.

    If those kits would be more useful more players would pay/need coins for them, which is good for the server on the other end!

    3. The only problem I have with balancing (and many would agree) is that the Witcher kit is unbalanced. The whole meta consists out of them so they need to be balanced. I really hope that this certain phrase gets read by a team member who knows PvP well! Yet alone when the Witcher and Tank are compared (and the same cost of them) it should be clear that they both are not on the same level. Not even close. So here I have a few suggestions how to balance them:

    3.1. Take away their pearls. Most of the time they just pearl themself into you (which you can do very little about) and just throw their potions. If they atleast had no pearls they need to put more effort into getting to their enemie, which isnt that hard because they still have speed and jump boost potions.

    3.2. Change the instant damage potions from level II to I.

    3.3. Make it so the instant damage potions hurt themself too! With that change they need to be more mindful not to kill themself. Because like I said: the meta looks mostly like that they pearl into their enemies and just throw the potions.

    If the meta could be change to something more diverse, more players could enjoy BFFA and thus get more various kits to play the game. You already saw that BFFA made a comeback because of the new maps, which are awesome! Have courage to do more!

    That was all about the suggestions when it comes to balancing and quality of life changes. Last question would be if one can build their own BFFA map and maybe send it in so it could be used if the team likes them!

    - Xonix
     

    REBO__X

    User
    Player
    Joined
    Dec 13, 2024
    Messages
    55
    Location
    Egypt
    Before I begin I would like to say that this post can either be seen as an suggestion or bug/problem report because it has both elements in it. I will first start with the bugs though. And if those who are reading that have problems with me writing this as in: "Does this guy even have an experienced expertice?"

    I, zXonix, play now since years Build FFA and also do clips about it. Im not your average player and thus feel inclined to talk about certain topic. As a small proof:

    So shall we start? The problems/bugs:

    1. Sometimes you have just no display (about killstreak, arena reset and kit) above your hotbar. That indicates that "you are bugged". In the sense of BFFA players that means that those players, where the bug appears, dont give any heal when killed. You can "fix" that by leaving and rejoining over and over again but most players wont do that, thus creating an unfair advantage just to get back to the players they dont like!

    2. When you vote a map sometimes it wont be displayed that you did just vote. I dont know if it is just the missing numbers in the display and in realtime you do vote the map or that it just does not count. Try it: Some people will tell you that it wont show that they just voted because no new number appears.

    3. The bow boost is bugged. In practice it works well. In BFFA the boost itself is NOT CONSISTENCE! Sometimes, when you boost yourself, you fly to the side or up. You cant really predict how you will fly and in which direction (except backwards). When it works in practice so well, please make it also work in BFFA.

    4. Please make it that items you got from your killstreaks (Saving platforms and enchanted golden apples) still remain in your inventory after a map reset. It is just frusturating that you got for example an enchanted golden apple and you HAVE TO eat it because the map will reset in a bit. Instead you should be able to take it with you, to use it when you really need to.

    That was it about the bugs/problems. Now we shall talk about the suggestions who are to be seen as "quality of life" changes and balancing:

    1. The Pyro kit is nearly useless. Because BFFA is a fast living FFA, fire as a "slow burn" method when it comes to killing, is just not reliable. The kit costs 200 coins. The Archer kit does cost 100 for reference and atleast has webs and enderpearls. But even those wont do enough for the Pyro. Why not give them a bit more? A nice move would be if they would get a unbreakable golden armor (except for the chestplate). That would fit the color theme of the Pyro and would make them a "middle ground" between normal kits and the Tank.

    2. Crazy TNT is also not that good. TNT does alot of damage but it is way to easy to run from it. Maybe give them a few cobwebs so they can trap their enemies and then use TNT to make it effective.

    If those kits would be more useful more players would pay/need coins for them, which is good for the server on the other end!

    3. The only problem I have with balancing (and many would agree) is that the Witcher kit is unbalanced. The whole meta consists out of them so they need to be balanced. I really hope that this certain phrase gets read by a team member who knows PvP well! Yet alone when the Witcher and Tank are compared (and the same cost of them) it should be clear that they both are not on the same level. Not even close. So here I have a few suggestions how to balance them:

    3.1. Take away their pearls. Most of the time they just pearl themself into you (which you can do very little about) and just throw their potions. If they atleast had no pearls they need to put more effort into getting to their enemie, which isnt that hard because they still have speed and jump boost potions.

    3.2. Change the instant damage potions from level II to I.

    3.3. Make it so the instant damage potions hurt themself too! With that change they need to be more mindful not to kill themself. Because like I said: the meta looks mostly like that they pearl into their enemies and just throw the potions.

    If the meta could be change to something more diverse, more players could enjoy BFFA and thus get more various kits to play the game. You already saw that BFFA made a comeback because of the new maps, which are awesome! Have courage to do more!

    That was all about the suggestions when it comes to balancing and quality of life changes. Last question would be if one can build their own BFFA map and maybe send it in so it could be used if the team likes them!

    - Xonix
    Of course!,
    Im With You Bro
     

    XonixLawl

    User
    Player
    Joined
    Nov 8, 2023
    Messages
    13
    Location
    Germany
    Before I begin I would like to say that this post can either be seen as an suggestion or bug/problem report because it has both elements in it. I will first start with the bugs though. And if those who are reading that have problems with me writing this as in: "Does this guy even have an experienced expertice?"

    I, zXonix, play now since years Build FFA and also do clips about it. Im not your average player and thus feel inclined to talk about certain topic. As a small proof:

    So shall we start? The problems/bugs:

    1. Sometimes you have just no display (about killstreak, arena reset and kit) above your hotbar. That indicates that "you are bugged". In the sense of BFFA players that means that those players, where the bug appears, dont give any heal when killed. You can "fix" that by leaving and rejoining over and over again but most players wont do that, thus creating an unfair advantage just to get back to the players they dont like!

    2. When you vote a map sometimes it wont be displayed that you did just vote. I dont know if it is just the missing numbers in the display and in realtime you do vote the map or that it just does not count. Try it: Some people will tell you that it wont show that they just voted because no new number appears.

    3. The bow boost is bugged. In practice it works well. In BFFA the boost itself is NOT CONSISTENCE! Sometimes, when you boost yourself, you fly to the side or up. You cant really predict how you will fly and in which direction (except backwards). When it works in practice so well, please make it also work in BFFA.

    4. Please make it that items you got from your killstreaks (Saving platforms and enchanted golden apples) still remain in your inventory after a map reset. It is just frusturating that you got for example an enchanted golden apple and you HAVE TO eat it because the map will reset in a bit. Instead you should be able to take it with you, to use it when you really need to.

    That was it about the bugs/problems. Now we shall talk about the suggestions who are to be seen as "quality of life" changes and balancing:

    1. The Pyro kit is nearly useless. Because BFFA is a fast living FFA, fire as a "slow burn" method when it comes to killing, is just not reliable. The kit costs 200 coins. The Archer kit does cost 100 for reference and atleast has webs and enderpearls. But even those wont do enough for the Pyro. Why not give them a bit more? A nice move would be if they would get a unbreakable golden armor (except for the chestplate). That would fit the color theme of the Pyro and would make them a "middle ground" between normal kits and the Tank.

    2. Crazy TNT is also not that good. TNT does alot of damage but it is way to easy to run from it. Maybe give them a few cobwebs so they can trap their enemies and then use TNT to make it effective.

    If those kits would be more useful more players would pay/need coins for them, which is good for the server on the other end!

    3. The only problem I have with balancing (and many would agree) is that the Witcher kit is unbalanced. The whole meta consists out of them so they need to be balanced. I really hope that this certain phrase gets read by a team member who knows PvP well! Yet alone when the Witcher and Tank are compared (and the same cost of them) it should be clear that they both are not on the same level. Not even close. So here I have a few suggestions how to balance them:

    3.1. Take away their pearls. Most of the time they just pearl themself into you (which you can do very little about) and just throw their potions. If they atleast had no pearls they need to put more effort into getting to their enemie, which isnt that hard because they still have speed and jump boost potions.

    3.2. Change the instant damage potions from level II to I.

    3.3. Make it so the instant damage potions hurt themself too! With that change they need to be more mindful not to kill themself. Because like I said: the meta looks mostly like that they pearl into their enemies and just throw the potions.

    If the meta could be change to something more diverse, more players could enjoy BFFA and thus get more various kits to play the game. You already saw that BFFA made a comeback because of the new maps, which are awesome! Have courage to do more!

    That was all about the suggestions when it comes to balancing and quality of life changes. Last question would be if one can build their own BFFA map and maybe send it in so it could be used if the team likes them!

    - Xonix

    I want to add that only 1 of those 3 Witcher nerfs are needed. All 3 would be too much again.
     

    MrAlright

    User
    Player
    Joined
    May 18, 2025
    Messages
    10
    Location
    Germany
    Before I begin I would like to say that this post can either be seen as an suggestion or bug/problem report because it has both elements in it. I will first start with the bugs though. And if those who are reading that have problems with me writing this as in: "Does this guy even have an experienced expertice?"

    I, zXonix, play now since years Build FFA and also do clips about it. Im not your average player and thus feel inclined to talk about certain topic. As a small proof:

    So shall we start? The problems/bugs:

    1. Sometimes you have just no display (about killstreak, arena reset and kit) above your hotbar. That indicates that "you are bugged". In the sense of BFFA players that means that those players, where the bug appears, dont give any heal when killed. You can "fix" that by leaving and rejoining over and over again but most players wont do that, thus creating an unfair advantage just to get back to the players they dont like!

    2. When you vote a map sometimes it wont be displayed that you did just vote. I dont know if it is just the missing numbers in the display and in realtime you do vote the map or that it just does not count. Try it: Some people will tell you that it wont show that they just voted because no new number appears.

    3. The bow boost is bugged. In practice it works well. In BFFA the boost itself is NOT CONSISTENCE! Sometimes, when you boost yourself, you fly to the side or up. You cant really predict how you will fly and in which direction (except backwards). When it works in practice so well, please make it also work in BFFA.

    4. Please make it that items you got from your killstreaks (Saving platforms and enchanted golden apples) still remain in your inventory after a map reset. It is just frusturating that you got for example an enchanted golden apple and you HAVE TO eat it because the map will reset in a bit. Instead you should be able to take it with you, to use it when you really need to.

    That was it about the bugs/problems. Now we shall talk about the suggestions who are to be seen as "quality of life" changes and balancing:

    1. The Pyro kit is nearly useless. Because BFFA is a fast living FFA, fire as a "slow burn" method when it comes to killing, is just not reliable. The kit costs 200 coins. The Archer kit does cost 100 for reference and atleast has webs and enderpearls. But even those wont do enough for the Pyro. Why not give them a bit more? A nice move would be if they would get a unbreakable golden armor (except for the chestplate). That would fit the color theme of the Pyro and would make them a "middle ground" between normal kits and the Tank.

    2. Crazy TNT is also not that good. TNT does alot of damage but it is way to easy to run from it. Maybe give them a few cobwebs so they can trap their enemies and then use TNT to make it effective.

    If those kits would be more useful more players would pay/need coins for them, which is good for the server on the other end!

    3. The only problem I have with balancing (and many would agree) is that the Witcher kit is unbalanced. The whole meta consists out of them so they need to be balanced. I really hope that this certain phrase gets read by a team member who knows PvP well! Yet alone when the Witcher and Tank are compared (and the same cost of them) it should be clear that they both are not on the same level. Not even close. So here I have a few suggestions how to balance them:

    3.1. Take away their pearls. Most of the time they just pearl themself into you (which you can do very little about) and just throw their potions. If they atleast had no pearls they need to put more effort into getting to their enemie, which isnt that hard because they still have speed and jump boost potions.

    3.2. Change the instant damage potions from level II to I.

    3.3. Make it so the instant damage potions hurt themself too! With that change they need to be more mindful not to kill themself. Because like I said: the meta looks mostly like that they pearl into their enemies and just throw the potions.

    If the meta could be change to something more diverse, more players could enjoy BFFA and thus get more various kits to play the game. You already saw that BFFA made a comeback because of the new maps, which are awesome! Have courage to do more!

    That was all about the suggestions when it comes to balancing and quality of life changes. Last question would be if one can build their own BFFA map and maybe send it in so it could be used if the team likes them!

    - Xonix